They're more likely to ambush, less likely to engage in suicidal charges, and more certain to switch to hand-to-hand combat if you get too close and they like their odds. Rather than simply rushing you in the open as a group, these NPCs will break and cover, retreat and flank, run and hide, and even lie in wait. #Mcm fallout new vegas exception modThis mod makes major changes to how supported NPC groups fight. That one was the original very crude prototype that gradually evolved into this mod, and Pack Attack NPC Edition (or PANPC, for short) includes and expands on all that mod's functionality. There is reason the original mod is no longer available. If you still have a copy of my original Pack Attack mod, do NOT use it and PANPC together! You can also find information about mod compatibility, MCM settings, and playing strategy in the Articles section. For the latest information, please read the comments section. Please note: Due to the rapid development and evolution of this mod, this description page may be incomplete, outdated, and/or inaccurate. As in "Pack Attack", enemies using this mod will adjust their tactics based on their social and threat awareness, switching between ranged, melee, defensive, and offensive tactics based on their perceptions of team advantage and individual risk. PACK ATTACK (NPC EDITION): Gangs With Group Combat TacticsĬURRENTLY AVAILABLE FOR DOWNLOAD ONLY ON DISCORD.Īdapted and expanded from my mod "Pack Attack", this mod significantly extends the same concepts and ideas into a combat AI mod that specifically applies to biped gang enemies, such as Raiders and Gunners.
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